ID:165788
 
Well I want to code an attack verb that had delay before actually letting the attack hit. Here's a demo:

Player: clicks attack
Target is standing 1 view in front of them
attack lags, then checks to make sure target is still infront
ATTACK Succesfully hits after about 4 seconds.

Any ideas how to or does anyone have a attack system like that?
sleep(40)
for(var/mob/M in get_step(src,src.dir))