Well I want to code an attack verb that had delay before actually letting the attack hit. Here's a demo:
Player: clicks attack
Target is standing 1 view in front of them
attack lags, then checks to make sure target is still infront
ATTACK Succesfully hits after about 4 seconds.
Any ideas how to or does anyone have a attack system like that?
ID:165788
Nov 1 2006, 9:19 am
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Nov 1 2006, 9:49 am
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