Bleach Rising Tide

by InsidPro
Roll-based Roleplay Game
ID:1660344
 
Firstly: your passives influence your release options if you're a Shinigami. This does not apply if you are a Hollow.

Releases are listed in the format of (physical offence) / (physical defence) / (reiryoku strength) / (reiryoku defence) / (evasion) / (initiative)
Shinigami releases:
Axes - 14 / 8 / 0 / 8 / -3/ 0
Crocea Mors - 10 / 5 / 0 / 5 / 0 / 0
Tengoku - 10 / 3 / 2 / 3 / 0 / 0
Raike - 4 / 3 / 8 / 3 / 0 / 0
Freeze - 0 / 4 / 11/ 4 / 0 / 0
Aizen - 3 / 2 / 10/ 2 / 0 / 0
Ven - 0 / 12/ 3 / 12/ 0 / 0
Muramasa - 5 / 0 / 10/ 0 / 0 / 0
Zennosuke - 6 / 9 / 0 / 9 / 0 / 0
Yumichika - 3 / 0 / 12/ 0 / 0 / 0
Hisagi - 10 / 2 / 3 / 2 / 0 / 0
Soi Fon - 9 / 1 / 5 / 1 / 3 / 3
Komamura - 12 / 3 / 0 / 3 / 0 / 0
Shunsui - 8 / 3 / 0 / 3 / 0 / 0
Byakuya - 0 / 3 / 9 / 6 / -3/ 0
Sing - 5 / 2 / 9 / 2 / 2 / 2
Ichigo - 9 / 4 / 2 / 4 / 0 / 1
Dual Ichigo - 7 / 3 / 4 / 3 / 2 / 2
Rukia - 0 / 5 / 10/ 5 / 0 / 0
Sasakibe - 0 / 6 / 8 / 6 / 0 / 0
Urahara - 3 / 4 / 9 / 4 / 0 / 3
Tousen - 5 / 9 / 3 / 9 / 2 / 0
Mayuri - 3 / 3 / 9 / 3 / -2/-2
Ukitake - 3 / 3 / 10/ 3 / 1 / 2
Kira - 13 / 2 / 0 / 2 / 0 / 1
Gin - 7 / 8 / 0 / 8 / 0 / 2
Hitsugaya - 5 / 0 / 10/ 0 / 0 / 0
Ikkaku - 13 / 2 / 0 / 2 / 1 / 2
Yamamoto - 2 / 6 / 8 / 6 / 2 / 2
Jiroubou - 10 / 2 / 4 / 2 / -2/ 2
Zaraki - 13 / 0 / 2 / 0 / -2/ 4
Unohana - 0 / 2 / 14/ 2 / -1/ 2
Ganryuu - 6 / 0 / 9 / 0 / 0 / 0
Renji - 9 / 4 / 2 / 4 / 0 / 0
Kensei - 8 / 2 / 5 / 2 / 1 / 1
Hinamori - 0 / 1 / 14/ 1 / 2 /-1
Hanataro - 0 / 2 / 14/ 2 / -1/ 2
Kenryuu - 0 / 6 / 9 / 6 / 1 / 1
Shinji - 0 / 10/ 5 / 10/ 0 / 3
Rose - 8 / 3 / 4 / 3 / -1/ 3
Kaien - 7 / 0 / 8 / 0 / 1 / 0
Love - 12 / 0 / 3 / 0 / 1 / 1

Bankai boost is roughly the same * 2

Hollow:

Szayel - 0 / 6 / 16 / 6 / 1 / 4
Zommari - 15 / 10 / 0 / 10 / 6 / 6
Patros - 0 / 7 / 18 / 7 / 0 / 0
Barragan - 0 / 14 / 7 / 14 / 0 / 0
Nnoitra - 20 / 5 / 0 / 5 / 3 / 1
Shawlong - 15 / 7 / 0 / 7 / 2 / 0
Ggio - 14 / 0 / 11 / 0 / 5 / 5
Grimmijow - 16 / 3 / 6 / 3 / 4 / 4
Luppi - 5 / 10 / 5 / 10 / 2 / 2
Volcanica - 10 / 5 / 10 / 5 / 0 / 0
Doldorni - 3 / 8 / 15 / 8 / 0 / 0
Halibel - 8 / 5 / 12 / 5 / 0 / 4
Starrk - 0 / 3 / 20 / 3 / 2 / 1
Ulquiorra - 0 / 3 / 18 / 3 / 0 / 6
How should I play these releases?

It's difficult to say how somebody should play a release when everybody has a different way of doing things, and in fact it's just about impossible. There's been some confusion as of late about how people are supposed to play their releases though, and that's where this post comes in handy.

Only custom releases will be detailed in this post.

Tengoku - Tengoku is BlueAkira's release. This is a physical ice release, as he put it himself, and its native ability is to freeze people in place. The ice that stops people from moving takes one or two turns to break depending on shikai/bankai status.

Ven - Ven is an impenetrable shield release that Ven came up with long ago. This release is of course defensive, and it's up to you to determine whether or not it defends you against physical attacks or reiryoku attacks. You can't have both, not even in Bankai.

Raike - Raike is Shinze12's electricity-based release. Despite how physical the Bankai becomes (you can wear gloves of electricity) this is a Reiryoku-based release. Raike's natural ability is to electrify people, stunning them. This can be utilized a variety of different ways in roleplay, so there's no real saying how you should use this: just know that the release is based on electricity.

Freeze - Freeze is my own custom release. It doesn't have any fancy icons or anything else, but it's a reiryoku-based release that fits relatively nicely with the two above. Freeze is the only time-control release in the game, stopping time for everybody around(regardless of reiatsu comparison) for a period of time.
(Note that using Freeze gives you one free attack, regardless of your passives.)
An update to the release boosts

Possible Strength Releases:
Hisagi - 10S, 3R, 2SD, 2RD
Komamura - 12S, 3SD, 3RD
Shunsui - 8S, 4R, 3SD, 3RD
Ichigo - 9S, 4R, 4SD, 2RD
Kira - 13S, 2SD, 2RD
Ikkaku - 13S, 2SD, 2RD
Zaraki - 13S, 2SR
Renji - 9S, 4SD, 4RD, 2R
Kensei - 8S, 5R, 2SD, 2RD
Rose - 8S, 4R, 3SD, 3RD
Love - 12S, 3R
Tengoku - 10S, 3SD, 3RD, 2SR
Jiroubou - 10S, 4R, 1SD, 1RD

Possible Defence Releases:
Ven - 12SD, 12RD, 3R
Zennosuke - 9SD, 9RS, 5S, 1R
Tousen - 8SD, 8RD, 5S, 2R
Gin - 8SD, 8RD, 7S
Shinji - 10SD, 10RD, 5R

Possible Reiryoku Releases:
Raike - 8R, 4S, 3RD, 3SD
Freeze - 11R, 4SD, 4RD
Aizen - 10SR, 3S, 2SD, 2RD
Muramasa - 10SR, 5S
Yumichika - 12R, 3S
Soi Fon - 9S, 5R, 1SD, 1RD, 3EVA/INI
Byakuya - 9R, 6RD
Sing - 9R, 5S, 1SD, 1RD
Rukia - 10R, 5SD, 5RD
Urahara - 9R, 4SD, 4RD, 2S
Mayuri - 9R, 3SD, 3RD, 3S
Ukitake - 10R, 3SD, 3RD, 2S
Hitsugaya - 10R, 5S
Yamamoto - 8R, 6SD,6RD, 2S
Ganryuu - 9R, 6S
Hinamori - 14R, 1SD, 1RD
Hanataro - 14R, 2SD, 2RD
Kenryuu - 9R, 6SD, 6RD
Kaien - 8R, 7S

To determine Bankai boost multiply by two.

As for Hollow:
Szayel - 16R, 3SD, 6RD
Zommari - 10D, 10RD, 15S, 6EVA/INI
Patros - 18R, 7SD
Barragan - 7SR, 12RD, 12SD
Nnoitra - 20S, 5SD
Shawlong - 15S, 6R, 4SD
Ggio - 14S, 11R, 4EVA/INI
Grimmjow - 16S, 6R, 3SD, 5EVA/INI
Luppi - 10RD, 5RD, 5R, 5S
Volcanica - 10S, 10R, 5SD
Doldorni - 15R, 8RD, 3S
Halibel - 8S, 12R, 5SD
Starrk - 20R, 3SD, 2RD

And then we come to the Human releases, not including Quincy:

Inoue:
Level 1: 6R
Level 2: 12R
Level 3: 16R
Level 4: 24R
Level 5: 28R

Sado:
Tier 1: 4S, 2SD, 2RD
Tier 2: 8S, 4SD, 4RD
Tier 3: 10S, 6SD, 6RD
Tier 4: 14S, 2R, 6RD, 6SD
Tier 5: 18S, 2R, 8RD, 8SD

Shell:
Tier 1: 6SD, 6RD
Tier 2: 8SD, 8RD, 2S
Tier 3: 10SD, 10RD, 4S, 2R
Tier 4: 14SD, 14RD, 6S, 4R
Tier 4: 16SD, 16RD, 8S, 6R

Sword:
Tier 1: 4S, 2R
Tier 2: 8S, 4R
Tier 3: 10S, 6R
Tier 4: 16S, 8R
Tier 5: 20S, 8R

Airide(Martial Artist)
Tier 1: 4S, 3SD, 3RD
Tier 2: 8S, 3SD, 3RD 1R
Tier 3: 10S, 4SD, 4RD, 2R
Tier 4: 15S, 8SD, 8RD, 2R
Tier 5: 17S, 11SD, 11RD

Luck:
Luck users are unique in that their bonuses are random between:
Tier 1: 3R - 8R, 1(S/R)D - 3(S/R)D
Tier 2: 5R - 10R, 2(S/R)D - 5(S/R)D
Tier 3: 10R - 15R, 4(S/R)D - 9(S/R)D
Tier 4: 14R - 20R, 6(S/R)D - 10(S/R)D
Tier 5: 16R - 23R, 8(S/R)D - 12(S/R)D


Many of these boosts may/may not change based on cert level.