IE:
P = Person
- = Trail of shooting object
= end of shooting object
P ----------------->
Then when it hit something it causes damage, and makes the turf that it also traveled along turned into like a wasteland area.
ID:166092
Sep 25 2006, 11:29 pm
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I was wondering how I would make a code for something to shoot stright out and keep going stright till it comes to a certain amount of tiles it moves.
IE: P = Person - = Trail of shooting object = end of shooting object P -----------------> Then when it hit something it causes damage, and makes the turf that it also traveled along turned into like a wasteland area. |
Sep 26 2006, 9:55 pm
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http://developer.byond.com/hub/SSJRadditz/BeamDemo
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In response to Ripiz
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Nononononono! This is a horrible demo!
You should create new objects on the trail the first projectile steps on, and add them to a list. When the projectile is deleted, delete everything in the list too. |