ID:166286
 
How do I make it so that when people search for my gaame name it will come up and what are channel publications
NightHound wrote:
How do I make it so that when people search for my gaame name it will come up and what are channel publications

To answer your first question, if you want to find your game under search just do advance search and then check the, "Search everything (includes old and empty hub entries)", box. The reason you need to check this is because you do not have a download link so your hub is considered empty. Now to answer the second question, channel publications is to publish your game to a channel, the channels such as arcade, byond games, classic, and so on does not accept games anymore as guilds is soon to replace it. But you still can create your own channel and accept games on it but it will not show when you click the Byond Games pull down tab.

->Calus CoRPS<-
Your hub shows up publically after you put your game up at least once. Also, make sure that anywhere in your code theres
world.hub="YourKey.YourGame"

In response to Calus CoRPS
hmmm...I cant host so i sent my friend the game but its not its not active
In response to NightHound
Did you make an item on the hub? Or did you just host the game? https://secure.byond.com/devconsole.cgi?qd=myHub allows you to make a permanent hub entry for your game. When you have the world/hub defined in the game, it will come up with that hub listing. No matter who hosts, that game, it will always show up as that same hub item.


Hope this helps,
Ian
In response to King Gunnerblast
wat do you meAN BY item?
heres Link to hub http://games.byond.com/hub/NightHound/DragonballZ and its being hosted right now
In response to NightHound
NightHound wrote:
wat do you meAN BY item?
heres Link to hub http://games.byond.com/hub/NightHound/DragonballZ and its being hosted right now

That's a hub item/entry.
You just need someone who can host and others can connect, along with
world/hub="NightHound.DragonballZ"
In response to King Gunnerblast
thank you i got it working
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