ID:166448
 
Hello, I've just made my concept for my game and I have put it up for Alpha testing, I want to know about saving games or chracters over network etc, so you can do character wipes, etc save games at the point they logg of, basicly handle saved files in my folder, is and how can I do this..?
mob/verb/save()
var/savefile/S = new("[ckey].sav") // new savefile called (ckey).sav
S << /* data here */

mob/verb/load()
var/savefile/O = new("[ckey].sav")
S >> /* saved data here */