ID:1668536
 
Resolved
Bad logic was causing the server to boot the client after some period of time.
BYOND Version:507
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 36.0.1985.143
Applies to:Webclient
Status: Resolved (web)

This issue has been resolved.
Descriptive Problem Summary:
In the course of testing a number of games with Flick, we both received disconnects. The server continued running. This is most likely the case of a bad message coming through and not being handled properly.

Numbered Steps to Reproduce Problem:
Play a game for a while. Possibly due to a slow connection?

Just posting as a note to add better debug output.
I've been having the same issue.
I recall early in our testing we had some issues with the connection dropping when I was running in IE. I wonder if there's a similar issue still going on there. That problem we had was intermittent but it went away over the course of our fixing up those cache issues.

More debugging certainly seems called for here.
Tom resolved issue with message:
Bad logic was causing the server to boot the client after some period of time.
My connection got "killed" by the server after a while.

Log:
BUG: Unexpected message 9319,13
In response to Kaiochao
Kaiochao wrote:
My connection got "killed" by the server after a while.

Log:
BUG: Unexpected message 9319,13

I think we can chalk that up to a separate issue, possibly a network problem. If you can find a way for it to recur reliably, please let us know in a new report.
I usually had this problem where I got the disconnection issues in my game. Then I am wondering, did I have a runtime error?... Or was it something looping from my Attack verbs and Var's. It never happened in the previous versions of byond, till 2 years ago.