ID:166940
 
Whenever i use a sound proc in the code, the music overlaps with the last sound. I used a channel var to cross this out, but now sometimes the next music file doesnt play. Any help or ways around this?
Before you play the next song, do world << sound(null).
Should fix the problem.
In response to Evidence
In response to Tazor07
Well you posted no code, i couldn't tell wether your using sound for just the usr or the world. Anyway, you should know the difference beteen usr and world, no need to ask.