ID:167297
 
For my game BYONDaza, a peer to peer file sharing system, I would like to save the uploaded files to a server(pref. geocities) When the files are about to be downloaded it will retrive them, but I don't know how to do this. If you could include a dm sample of how this is done, or a demo/library it will be greatly appriciated.

Derekjeterisgod
As far as I know, you'll probably need to use PHP and your own server or something like that.
In response to Artemio
Anyone know anyother way? I don't know PHP and dont have my own server.
In response to Derekjeterisgod
What I was thinking was make a dream daemon server and have it save the files there. Example below:
world
name = "BYONDaza"
hub = "Derekjeterisgod.BYONDaza"
New()
..()
LoadFiles()
WorldLoad()
Del()
..()
SaveFiles()
WorldSave()

proc
WorldSave(var/File)
world.Export("daemon host address",File)

proc
WorldLoad(var/File)
world.Import("daemon host address",File)


Would this work?