ID:171135
 
Okay heres what i need to know: I have a small bridge in my game that is surrounded by sharks. What i need to know is how can i make it so that if a players stands on a certain place on the bridge for to long, a shark pops out of the water, knocks the player into a pool of water, and then the shark inside that pool goes after the player, and if it catches him, kills him. Note that i need to know how to make it so the shark wont attack the player unless he's in the pool of water, and the shark that knocks the player in wont attack unless the player stands in one place for to long. Thanks in Advance for the Help.
Well your best bet is to try variables and procs.
In response to DeathAwaitsU
DeathAwaitsU wrote:
Well your best bet is to try variables and procs.

Heh...

You could try areas too.

Also, these procs will be useful. "entered()" "exited()".