Descriptive Problem Summary:
I was (once again) testing out some old projects with the new web client.
I tested my old platformer Ninja Chronicles and noticed that the animation for running/walking would not run on the web client. ( I suspect the constant "bumping" may cause this..)
I determined that my Platformer library - that powers the physics in this project - was where the problem was.
Because this involves animation I figured it was best to simply provide a project that displays this in action, you should be able to get it here.
The flick() proc seems to behave as intended.
Numbered Steps to Reproduce Problem:
1)Include Platformer library
2)Have a movement animation consisting of more than 1 frame.
3)Launch in Web Client
4)Observe animation when moving.
Consistent animation results.
Web client seems to ignore movement animation when using my platformer library. (I suspect the constant bumping, but its just a thought)
In other games?(I assume this happens in other platformers, but I have not tested this)
When does the problem NOT occur?
Regular RPG's seem to be unaffected for the most part. (or generally any game that does not contain platformer physics)
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Original testing was in an earlier version : so the bug occurred in earlier versions as well
(so far I have not found any)