Well it's been a while since I posted an update on how things are going. Had to start back at v.0.50 when I got my new computer, but fear not!
Now some things we have accomplished.
1: Currently working on a dynamic NPC system, their dialogue and choice options will change, depending on a number of different variables.
2: Moving away from the built in alert system, taking some work. Thanks to Kidpaddle45 for his library on NPC Dialogue, it was used as the basis for the one now in game(Though extremely edited).
3: Currently working on a new Quest system, which will constantly have new Quests. How this will work, is whenever a player choses a Quest and completes it, it will be removed from the list. Then the RandomQuest proc will be called, to create a new Quest using random selections out of pre-set list's and then adds it to the 'Quest List'.
4: And last but not least, we will soon be away from those pesky statpanels.
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