Shonen Jump Battlers - Season 1

by Mana Production
Shonen Jump Battlers - Season 1
A fighting game based off Heroes of Shonen Jump by Team Mana - Who will be the best battler?
ID:1741419
 
Here's the updates of the third version of Christmas/New Year Edition:

Updated
  • New Hitstun & Recovery System: The stun lasts by the number of frames of the last attack of the last opponent who hit you. The recovery from stun happen before the last frame of that attack (for a chance of counter or guard counter) or after the last frame (which may be a continued combo for the attacker), All attacks push your opponent till they've hit a corner. If they've hit a corner, you are the one being pushed instead.
  • Damage Balances and Damage Scaling added based off the number of combos done: Damage decrease after a number of combos done till its reached a chip damage of 3 (if blocked) or 5.
  • Updated Block System: Block won't combo reset if a projectile has been launched. If blocked an attack, it doesn't count as a hit combo for the opponent and damage has been reduced to 25% for blocking
nice keep up with the good work