How would I make it so you have to be facing the monster to attack it? Here is my orgial combat code:
mob/verb/Attack(mob/M in oview(1))
if(usr.sword == "no")
return
else
flick("attack",usr)
if(M)
var/damage = str
damage -= M.def
if(damage <= 0)
return
else
M.hearts -= damage
M.DEATH()
return
ID:174460
Aug 14 2003, 9:53 am
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Try using the mob's built in dir variable. The dir (direction) variable can be quite useful as it can define the users direction.
--Make sure to use Directional Words and not "Up" and "Down". |
In response to Cadence
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Byond has informed me that getdir is a undefined proc
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In response to Shades
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I tried to alter the code a bit, but it wont work, no erros, but it just wont work.:
mob/verb/Attack(mob/M in oview(1)) if(usr.sword == "no") return else if(get_dir(src,usr)==M.dir) flick("attack",usr) var/damage = str damage -= M.def if(damage <= 0) return else M.hearts -= damage M.DEATH() return |
mob/verb/Attack(mob/M in get_step(usr,usr.dir)) |
In response to Shades
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Shades wrote:
I tried to alter the code a bit, but it wont work, no erros, but it just wont work.: if(get_dir(src,usr)==M.dir)I don't know where you got usr from change that to if(get_dir(M,src)==src.dir) and it should work, it works for me in the exact same situation. Cadence |
In response to Cadence
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Sorry Can your code just will not work for me.
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In response to Shades
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Kashell's code does though, good job, thanks guys!
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Here's how I'd do it:
flick("attack",usr)
Hope that helps, Cadence.