Before updating to 507 the compile time for my game was roughly one minute then 10-20seconds every compile after that, after updating the compile time is around 5minutes+ every time.. I've tested on two games that are both pretty large and have gotten the same result:
ID:1754841
Jan 4 2015, 2:46 pm
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One thing I can point to as a possible change is that the code generating var references had to be altered because of a bug that impacted very large compilations. I would not expect it to have so drastic an effect on compile time, but I could be wrong. If that's the case however, I don't think that's fixable--the check that's being done is necessary. I can always take another look to see if that code is as efficient as possible.