Descriptive Problem Summary:
The webclient seems to completely seize up and consume some pretty gnarly CPU time, at unpredictable intervals.
Although I've noticed that the webclient will take up resources the most, both server-side and client-side, when a player is near a lot of map objects. It can get pretty insane, up to 60% per player.
I've done some profiling of my own locally, and I'm extremely confident that it is not an issue with the game itself (nor is it the MySQL bug that's been a thorn on my side for a while...) but rather with the underlying Daemon processes. I have a server up with everything you need to be able to see and recreate the problem, if Tom/Lummox would like to schedule a debug session.
Jan 24 2015, 6:10 am