Problem description:
Can someone help point me in the right direction of creating an A* pathfinding algorithm compatible with pixel movement.
I can't seem to see things past a grid of tiles. I was wondering if someone would be so kind to help me see things from a different perspective.
Feb 28 2015, 4:34 pm
Best response
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A* pathing works with any nodegraph. The problem is that free-flow pixel movement can't be represented efficiently with a nodegraph. You want to look up Navmeshes.
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you can use developers help and find any good and working path finding libs
http://www.byond.com/developer/?text=tag%3apathfinding |