Create rooves using the roof object on the map. At runtime, the roofing library will automatically generate the minimum number of subareas needed to display the roof.
This library uses a novel approach to hiding objects on a per-player basis, rather than adding every image object for every roof the player CAN see, we actually use an override image to hide only the roof the player can't see.
Here's a short image showing what it can do:
For documentation, please see this thread:
Copyright © 2019 BYOND Software. All rights reserved.