512.1473 (Notes)

More fixes, including a massive redesign to filter references, and some more optimizations.

Filter code that relied on old buggy behavior (e.g., animations continuing after the filter was removed) will need to be updated.
512.1474 (Notes)

A stupid bug squeaked through testing, so this is a quick-fix release to take care of it. This release is Windows-only, since only Dream Seeker was affected.
512.1475 (Notes)

Doh! A sneaky bug got into some initial() calls in 1473, causing chaos with games that use it a lot. This may not have appeared on anything but the most complex games, i.e. SS13.
512.1476 (Notes)

More bug fixes, some for newer bugs and some for older ones. A nasty appearance leak in animate() has been with us for a while. There was a newer issue with output() to a control when using an operator override. The map editor misplacement is fixed. Other miscellany too, but there were some very important fixes in this release.
512.1477 (Notes)

Doh! The late fix to grid formatting also caused a statpanel problem that slipped through testing. This is a Windows-only release since it's a Dream Seeker bug.
512.1478 (Notes)

Several juicy fixes in this release, including some really obscure server-side bugs, plus the infamous non-appearing output scrollbar issue should be fixed for good.
512.1479 (Notes)

A couple of small fixes here: one to a regression for filter animations, another to the way visual bounds are handled on the server that impacted vis_contents.
512.1483 (Notes)

A compiler fix and some server stability miscellany. Recommended upgrade.

The minor build skipped 1480-2 because those are 513 private beta builds.
512.1484 (Notes)

Quick update for another possible server issue.
512.1485 (Notes)

A couple of bug fixes for the client, plus a long-overdue refactor to some server objects.
512.1488 (Notes)

A couple of important compiler fixes, and some client miscellany.
513.1490 (Notes)

513 is finally here!

The Unicode update is the biggest change in this massive new release, and it impacts a lot of things. Although 513 has been in private beta for a few weeks, no doubt a few issues will have been missed. As always please report any issues you find in the Beta Bugs forum, and use the FULL build number: e.g., 513.1490.

Rendering also comes with many new enhancements, more than doubling the number of available filters and introducing the concept of render sources/targets that can be used for complex special effects. Several new procs have been added. And the DM reference has been updated for much nicer presentation and includes the skin reference directly.

Re-uploaded because the Unicode uses a different DLL that wasn't included. If you already downloaded 513.1490 and it worked fine, no need to download again.
513.1491 (Notes)

Huge bug fix release for 513, taking care of many of the early bugs caught in public beta. A couple of new features have been thrown in as well.
513.1492 (Notes)

Finally fixed the locale issue, and snuck in another fix as well. Also one of the minor features intended for 1491 didn't go in as I thought, so it's in this release now.
513.1493 (Notes)

More fixes related to Unicode, and some added procs that should make text handling easier for some edge cases.
513.1494 (Notes)

...And one more for luck. An issue in the compiler slipped through involving Cyrillic.
513.1495 (Notes)

Two more important fixes. Get 'em while they're hot!
513.1496 (Notes)

A fix for a big issue with global regexes, a couple of client-side fixes, plus some other important miscellany.
513.1497 (Notes)

Several important fixes, including a problem with Unicode on Linux and a longstanding icon crasher (made more likely to happen in recent builds) in Dream Seeker.
513.1498 (Notes)

A few good client-side fixes, but there are a couple of undocumented out-of-memory sanity checks in the server as well (hence the point of a Linux release, plus it's just easier to release both).
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