Problem description: So the mapping icon size issue of making it 16 has caused a problem as expected. I have some icons that are bigger than 16x16 which are dense, but considering the movement of the character it causes a problem. If I am dead center of the icon which is 32x16 for example, there is no problem. But if I move 16 pixels left, or right of the object; I can now move freely through it, no more density. Is there a way to hard code this in? Or should I make an area tile that is 16x16 and add density to it. Thank you in advance. |
Mar 18 2015, 3:01 am
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Did you change the bounds?
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As the person above me stated, this is all due to bounding issues. You should look up the following in the DM reference:
bound_width |