At some point in our lives, we all recall to a specific game and/or genre that influenced our initial step into the world of game design. Something that affected you in such a way, forever more, your sole purpose was to create something of equal or greater acclaim. We all had to start somewhere, and for me it was Mega Man X. Since then, I've dedicated time, effort and energy to educate myself about the entire franchise and company who produced it. But after years of learning so much about one franchise and numerous attempts to re-motivate oneself to create something of its magnitude, it tends to become somewhat stale and requires a change of scenery, so to speak.
I've looked into many different types of games and the archetypes from whence they originated; currently, the one that fascinate me the most right now are tactical, strategy-based RPGs. I've already played through the most well known one of them all, Fire Emblem, and I posed myself a crucial question: I want to make something like this, but should I pursue to create a remake or a completely different game with this as its influence?
The problem here is not whether you can or cannot, its with what resources you have that allow you if you can or cannot. Obviously, all the resources to make something that's been done before are readily available at the click of a mouse. Databases are already filled up with information and resources about the game: literature, game mechanics and formulae, character/class info, images, sprites/models, maps, and so on. Basically, all the pieces are there, they just have to be put together coherently in a form that stays true to the original gameplay style. People tend to abuse this; just because they want to make something based on it or something with it in the name, they automatically assume that people will like it. That, in itself, irks me to no end. They either take no time to publish a half-assed attempt and slap a name of a well known franchise and call it their own, or they take their time to follow through with a completely new idea but end up losing motivation somewhere in the middle will a relatively decent piece of work, albeit incomplete and/or unpublished.
Of course there are always those exceptions to the rule, but even if a game is absolutely ingenious there is always that chance that it gets overlooked while all the other inept attempts get all the attention. Its awkward the way it works, but it happens to even the best of games and that is why I pose the question.
Should one pursue to remake a well known game while adhering to the rules set forth by its previous incarnations, have little to no flexibility in change of style of gameplay and have a decent game that you know people will play, or should one pursue to create their own with little to no resources and with endless possibilities, potentially having the game completely overlooked in the event of completion?
My thought is that you won't know until you try, but I'm eager to learn of your opinions.
Mar 4 2010, 3:36 am