So I've screwed around with Xooxer's Platformer Test Source and I've been pulling the code apart to see what its capable of. If you haven't seen it yet, its side scrolling pixel movement in all it goodness, check it out here:
When I first saw it, I thought it looked absolutely fantastic. However, I've found multiple problems after stacking different types of objs and turfs on top of each other and checking the collision system. The BIGGEST problem is the fact that arc2tan() seems to cause a majority of problems. Since I'm not exactly the best programmer in the world, let alone with BYOND, I don't know exactly what to do.
So, anyone that wants to help or just to take a look at it, jump on in, its fun to mess with regardless. If you do find a fix, remember to tell everyone (especially me).
Apr 20 2009, 3:26 pm