I'm currently using either NetBSD or FreeBSD(419, don't remember which one) and there seems to be a problem that the CPU usuage spikes up to 100% and stays there after the game is up for a certain amount of time(now before you say "poorly programmed", my game lasts a few hours(at least 12 hours before the auto killer kills it) but there are others that last about 2 minutes before it spikes up to 100% so i'm sure that this isn't my fault)...
Could anyone offer me advice please? This is a pretty big problem and I'd like to fix it asap.
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
15309 axerob_s 15 0 27676 24m 2216 S 5.0 2.4 31:23.61 DreamDaemon
That is what WOTS is at right now with about 65 people on, but eventually that'll randomly spike up to 100% for no reason.
ID:182276
Sep 16 2008, 12:45 am
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Sep 16 2008, 3:27 am
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That really isn't very pleasant, is it. Could you provide more information on the load averages (the 3 numbers denoting general load, eg. 0.12 0.14 0.23). cat /proc/loadavg will provide this.
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In response to Stephen001
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0.09 0.11 0.09 1/203 10413
those are the numbers i got when i typed that in...i have no idea what it means so..yeah. |
In response to Axerob
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The load average is a very nice statistic, from which you can work out and spot CPU trends. I don't see anything too unusual with those figures though.
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In response to Stephen001
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I guess that would be useful.
I still have no idea why this is hapening though...I mean if it was just one game then i could see what the problem was, but it's been everything i've tried. I'm going to run a few tests to see what peaks the CPU. I'll start with WOTS since it's really the only thing i host on it reguarly. The server currently has 100 people on it. OOC Spam -- Nothing Jutsu Spam(In training mode) -- Nothing Jutsu Spam(outside of training mode) -- Small Spike(about 5-8%, but goes back down almost immediatley) Mass Killing -- Small Spike(about 3-5%, but goes down quickly) Mass Saving -- Spike (10%, but quickly went down) Mass Relogging -- Huge Spike(got the CPU up to about 46% and was at about....10%, but once relogging stopped, went down) I might as well post the profile aswell(both average and non average, arranged by Total CPU) http://www.byond.com/members/Axerob/files/Average.rtf http://www.byond.com/members/Axerob/files/Total.rtf The game has been up a few hours already(CPU spec: Dual Core 3.0 Ghz Processor, not sure if it's intel or AMD) The -only- proc that is actually a CPU hog is stat(), but there's 100 people on, but i could easily remove stat() by using grids and outputs, which i may have to do. |
In response to Axerob
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Seems like its the game to me i wouldn't be surprised it is a naruto
[EDIT] Oops to busy :D |
In response to A.T.H.K
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A.T.H.K wrote:
Seems like its the game to me i wouldn't be surprised it is a naruto Fixed. You misspelled the tags. George Gough |
In response to KodeNerd
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Are you using the WINE version of DreamDaemon?
Or the Linux version? (just a shot in the dark.) I would assume the Linux version since that DreamDaemon doesn't have an exe extension infront of it. |
In response to A.T.H.K
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A.T.H.K wrote:
Seems like its the game to me i wouldn't be surprised it is a naruto You seem to forget that it's my source that everyone ripped :( Plus it's been re-programmed anyway so the source that the rips use and my current source is 100% different. Not to mention i've hosted other(non anime) stuff that spikes and crashes within 2 minutes, so i'm pretty sure it's not the game. @ Flamesage: it's the regular Linux version... |