I know this is probably a long shot but I need this or info on this
Is it possible to get some sort of gliding to interpolate between steps when the step_size is a large value, say, 16+?
Because in my game I want to have pixel movement, but world.fps is 13 because any higher strains the game. Because fps is so low we are using step sizes between 16 and 32. The players with the lowest speed stat are at 16, players with the highest speed stat are at 32. But the movement looks extremely choppy because step size is high.
So if gliding can work at 32 couldn't it be made to work at other values as well? Or is it possible for me to make my own system to cover up these jumps? I imagine if it is possible it would be some combination of pixel_x/y or step_x/y
step sizes below a certain amount don't need interpolation, but when step size is high enough to notice the sudden jump, it seems to need it. I'm going to try coding my own system to do this but I'm not sure if it is doable, anyone got info? Thanks
May 18 2015, 6:44 pm (Edited on May 18 2015, 6:59 pm)