In response to NullQuery
NullQuery wrote:
1. Are you open to the idea of sharing a time line for BYOND software development? What bugs me [about being a developer that uses BYOND] is that you rarely get updates on developments. You only get to know something has been done, not that it's going to be done, there's no clear release cycle... without being in direct contact it's impossible to know what's in store ahead of time.

I've mentioned what some of my near-term and future plans are, but an exact timeline isn't something I can commit to. However, I do want to be a little more regular about discussing the development process and what's going on, so people are in the loop as to pending updates and whatnot.

2. On that note, when will 508.1287 be released? I love the idea of exception handling & it's the main thing holding me back right now (experience shows I should not write code that I can't control or end up with an unsustainable codebase)

508.1287 will be out very soon, but I've held back because I'm trying to squeeze a few more features into it--features that really need to be done when the major version is bumped, because they impact world compatibility. For instance, I just got MouseWheel in, and Ter13 has impressed upon me the benefit of having maptext_x/y so I'm going to get those in as well. (I have some plans for icon management involving new datums, but those will have to wait for 509.)

I'm also waiting to get a BSD setup from Tom so that I can do a BSD build (that's very close but he's still working on it), and would rather get that done for 507.1286 before checking in code for 508 so no wires get crossed. Hence another reason I'm willing to get more features in that involve new vars or keywords.

My hope is that I can get 508.1287 out tomorrow, but if not then we'll be probably looking at Monday. I don't really want to push it past that, as I have a lot of webclient work to do that will be part of the later 508 builds, and I know people are anxious to start playing with the new features.

3. What is your opinion on this community and can you tell us how your viewpoint may differ from Tom's? I see posts like these which are intended as a tongue-in-cheek, but people coming into this community for the first time may not see it that way (especially if they're skimming the forum).

I take it as a joke too, and I think newbies are likely to see it the same way. He's just being funny, and I appreciate his sense of humor. Livens things up a little without being mean.
Yeah, about threads like that. Generally I post those in Off Topic, so that way people will see the post, but then see what section its in and say "Oh, I'm in Off Topic. That explains why this has nothing to do with game development."

Also, I doubt people come to the website, immediately head to the forums, and then judge our entire community and software based on an off topic thread made in off topic, but in the event that they do, I think it's a good indicator they'll fit in just fine with the community here.

And even with that being a joke Shia LeBeouf thread, there's actually a lot of relevance in what he was saying in the video and our community. We're notorious for starting projects and then giving up on them a week later, so it's somewhat beneficial for everyone here to be reminded to JUST DO IT.
In response to EmpirezTeam
I admit I didn't watch the video, as ever since Indiana Jones 4 I make it a point not to watch things with Shia LaBeouf.
Indiana Jones 4

They never made a fourth Indiana Jones movie.
Next he'll be saying he owns a copy of Half Life 3.

And then I'll have to camp in a bush outside his house waiting for the perfect opportunity to steal it.
In response to Ter13
Ter13 wrote:
Indiana Jones 4

They never made a fourth Indiana Jones movie.

Oh, right. My mistake. :)

Lots of great franchises died before their prime. Too bad they only made two Alien films.
In response to Ter13
Hey, quick update on 508: Tom did get the BSD thing all setup for me, and we have 507.1286 in BSD now. So now the only thing holding me up is the maptext_x/y stuff which I'm working on, and getting that plus MouseWheel integrated into the webclient.

So for everyone dying to get started on 508, you should blame Ter13.
Well, we need to update the ED page now.
GreatPirateEra wrote:
Anything you need to say, mister?

I will be posting bug reports and feature requests until the donation meter hits $2,000. If you want your updates, you'd better empty those pockets.

In response to Rocknet
Rocknet wrote:
Well, we need to update the ED page now.

lol the Encyclopedia Dramatica page is indeed in need of an update... seems like forever since i read it...
Lummox JR, any plans to create a plugin system and API for the IDE? A plugin system would put customizations and extensions into the hands of the community which would allow them to add additional features to the IDE, like intellisense.
Lummox JR, any plans to create a plugin system and API for the IDE? A plugin system would put customizations and extensions into the hands of the community which would allow them to add additional features to the IDE, like intellisense.

Albeit this sounds like it's not going to happen, seconded.
In response to Squizzle
Squizzle wrote:
Lummox JR, any plans to create a plugin system and API for the IDE? A plugin system would put customizations and extensions into the hands of the community which would allow them to add additional features to the IDE, like intellisense.

Plugins no, API yes. I really want to make map editing easier to work with via outside tools, or even make it feasible to do map editing in something like a .dmb file. That's a future goal, anyway.
With all this new stuff coming into play and how many options the webclient opens up I'm starting to get curious about how feasible it would be for a developer to design the Dream Maker IDE into the webclient. Kind of like making a game, except recreating the IDE.

I'm thinking the programming part wouldn't be too tough. An icon editor would probably need to be done from scratch, and be pretty rough. Map designing might be extremely difficult if not impossible, but if an API comes out for that... Maybe.

I definitely think being able to essentially use Dream Maker on mobile phones could help BYOND appeal to more developers, but it could cause too little impact or be too much work to be provided by BYOND's developers.
In response to Toddab503
Toddab503 wrote:
With all this new stuff coming into play and how many options the webclient opens up I'm starting to get curious about how feasible it would be for a developer to design the Dream Maker IDE into the webclient. Kind of like making a game, except recreating the IDE.

I'm thinking the programming part wouldn't be too tough. An icon editor would probably need to be done from scratch, and be pretty rough. Map designing might be extremely difficult if not impossible, but if an API comes out for that... Maybe.

I definitely think being able to essentially use Dream Maker on mobile phones could help BYOND appeal to more developers, but it could cause too little impact or be too much work to be provided by BYOND's developers.

I've been planning to do that using Make My Dream's engine which has a built-in code editor and even a code auto-complete feature.

Would be sick to be able to program on mobile phones.
In response to Toddab503
BYOND completely on the web. Interesting idea.
In response to Aaiko
Aaiko wrote:
BYOND completely on the web. Interesting idea.

What about BYOND on web, phone, and desktop? Play anything anywhere, pretty much literally?
In response to SarahBirkie
SarahBirkie wrote:
Aaiko wrote:
BYOND completely on the web. Interesting idea.

What about BYOND on web, phone, and desktop? Play anything anywhere, pretty much literally?

That's already how it's becoming, actually. I mean it won't apply to every game since the games developer has to do some work, but we've already had desktop, now we have web appearing, and it seems developers here are breaking into mobile as well.

That's what has me so curious about this idea. Although now that I think about it I bet it would be pretty challenging to do art or even mapping on such a small device. Still could be useful if mobile compatibility also gets things into ipads, and so on though. Worst case scenario, programming could be done on mobile and the rest at home on computer. It's a good step either way, I think.

Kidpaddle45 wrote:
I've been planning to do that using Make My Dream's engine which has a built-in code editor and even a code auto-complete feature.

Would be sick to be able to program on mobile phones.

Hmm. I haven't heard of that, but if it gets the programming working that could be great. I'll be looking out for any posts you make about that. It could be a simpler way, I suppose.
In response to Toddab503
Toddab503 wrote:
SarahBirkie wrote:
Aaiko wrote:
BYOND completely on the web. Interesting idea.

What about BYOND on web, phone, and desktop? Play anything anywhere, pretty much literally?

That's already how it's becoming, actually. I mean it won't apply to every game since the games developer has to do some work, but we've already had desktop, now we have web appearing, and it seems developers here are breaking into mobile as well.

That's what has me so curious about this idea. Although now that I think about it I bet it would be pretty challenging to do art or even mapping on such a small device. Still could be useful if mobile compatibility also gets things into ipads, and so on though. Worst case scenario, programming could be done on mobile and the rest at home on computer. It's a good step either way, I think.

Kidpaddle45 wrote:
I've been planning to do that using Make My Dream's engine which has a built-in code editor and even a code auto-complete feature.

Would be sick to be able to program on mobile phones.

Hmm. I haven't heard of that, but if it gets the programming working that could be great. I'll be looking out for any posts you make about that. It could be a simpler way, I suppose.

Thats Make My Dream:
http://www.byond.com/developer/Kidpaddle45/MakeMyDream

I'll try today to see if it can be setup for the webclient.
0_0 Goodness. Congrats Lummox. Gonna miss you around here Tom. You've been the calm on the water in many ways. Hope things go well.
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