May 30 2015, 7:30 am
Hi, I was just curious if there is a way to find a way to get the shadow system to function with the larger sized icons in a tiled icon map? Mobs, bases, etc. work fine with 32x32 images, but when we get into the larger size buildings the shadows come out very tiled and choppy. If you could let me know if this is even a possibility that would be great.
A little system that generates shadows for selected objects in your game.
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