After a lot of requests, Shadow Generator can now generate shadows for mobs with overlays. This version requires BYOND 508 BETA since it uses the newly added var "appearance".
The new proc: GenerateShadowMob() can now be used to generate shadows for mobs.
This library was also cleaned up a little and no longer requires a separate icon called "shadow.dmi". The shadows are now full coded and do not need external icons.
Next on my list is adding smooth transition between the shifts from direction to direction and of course, water reflection.
Thanks for reading. :)
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