I should probably also clarify in the docs that 0 is a valid time, for changes that should happen instantaneously.
In response to Lummox JR
How about animation steps with only time and nothing else, just as a delay? Does that work too?
http://www.byond.com/forum/?post=1875439

I'll go ahead and say I generally don't care for credit. Although I appreciate the gesture.

In response to Kaiochao
Kaiochao wrote:
How about animation steps with only time and nothing else, just as a delay? Does that work too?

You can use 0-time animation steps without a problem. (Obviously it doesn't make sense to do more than one in a row, though.) The only issue was when the first step was looping, it was disabling the loop because it couldn't predict if there were more steps coming. This was an intentional design decision at the time, but it turns out to be easy to work around by looking for malformed animations when they're sent.
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