mob/verb/attack()
stam=-5
world<<src.stam
flick("punch",src)
for(var/mob/enemy/E in get_step(src,src.dir))
var/damage=src.brawn-(E.res/3)
E.hp-=damage
E.numberDisplay(damage)
E.healthCheck()
if(E.intelligence==0)
E.target=src
E.intelligence=1
E.AI()
src.deathCheck(E)
mob/player/verb/Block()
stam=-10
flick("block")
mob/player/verb/Squat()
stam=-5
maxstam=+3
agi=+4
set name = "Squat"
set category = "Excersice"
mob/player/verb/Pushup()
stam=-7
maxstam=+3
brawn=+6
set name="Push-Up"
set category = "Excersice"
mob/player/verb/Situp()
stam=-5
maxstam=+5
maxhp=+3
res=+4
set name="Sit-Up"
set category = "Excersice"
mob/player/verb/Rest()
stam=%10(sleep=5)
Problem description:
code\playerVerbs.dm:29:error: missing left-hand argument to +.
Hello World.dmb - 1 error, 0 warnings
-What exactly am I doing wrong here? To my current knowledge this looks just about right.
-But on a side note. How do I make it so the rest verb regenerates 10% stamina every 5 seconds until its full??
As for your second question, loops.