This week I had the opportunity to sit down and look at the source for the latest DMO version. Unfortunately the game is in tatters, though I managed to make it compile after a few hours of tinkering it is not a working game.
I'm contemplating whether to revive the project. There are many obstacles in the way however. I'm not promising anything at this point but I feel players would like to know my current thoughts.
The game doesn't work right now. I'm not certain how long it will take before it's fully functional again.
* BYOND has changed
There are some very cool additions to BYOND since I worked on this. To take advantage of them would take some refactoring.
* DMO is oudated
DMO is a relic. There are plenty of other better games out there now. It's difficult to believe anyone would be interested in a YGO game that only featured older cards.
* DMO needs to be redesigned
This is the biggest one. The interface is in serious need of an redesign, not my speciality. I can make anything but I'm not a designer. I could turn to the community on this for ideas and help me design how the game would look and be interacted with.
Running servers aren't free. I'm willing to shoulder the cost for the first few months but we'd need to find a way to maintain a server.
My time is very limited. I couldn't spare more than 10 hours a week.
If the project were to be continued. I would turn to the community for help. Minimising the time I spend on tasks someone else could work on. However, it's unlikely there will be a direct reward except improving the game. Past attempts to enlist help came with unreasonable demands and blackmail.
I have a lot of ideas right now but until I've had some time to think about it I cannot make a decision.
I apologise for the long hiatus and trust you can give me some guidance on the future of this project. Thank you.
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