Hey guys. I've been on vacation in Turkey and Egypt for the past month and while I didn't really work on my BYOND projects much, I worked on this little experimental project I had in mind for a very long time. It's a DM code editor which actually does a lot more than just ... edit codes.
-Creates and loads .DME projects.
-Creates and loads map files (Might work on a map editor as well)
-Built-in compiler and can run games after their compiled.
-DM Syntax Highlighting
-Code auto-completion with the latest dm syntax (color,matrix,animate,...)
And now I just recently finished file handling. Dreamer can load multiple code files and stores everything in memory. So changing "pages" - there are no tabs - when working with multiple files will still keep all 'non-compiled code' even if you didn't manually save.
With that addition, I thought it might be a good idea to share this project on the forum. I'm also looking for some help here; Dreamer works perfectly on the webclient and I would like to turn it into an online alternative for programmers who don't have access to a laptop or PC. I could easily create a mobile app that acts as a frame containing the html5 embeded code.
My issue is, due to safety violation there is no way to access the compiler when the game is hosted. I think a looong time ago I've seen a webpage someone made in which you could paste your code and it would tell you if there were errors, that could be a solution but sadly I can't find it anymore. Help? Comment? Hate? Go ahead ;)
Jul 30 2015, 2:15 am