SHOW ME WHAT YOU GOT. [Show off your project!]
Uh, spoil me more?
Recently I've gone back to working on a project I started a couple years ago (the prisoners dilemma game was to get me back into the swing of programming,) so I figured it would be cool to show what I had here by way of video dump and hopefully get some feedback if possible.
It's a single player RPG where you play as a kid who ends up leading an army of colourful characters to save the world.
Full video - it's 18 mins long so there's an abridged version in case you're pushed for time.
party system and snow test
Some of it is kind of iffy in quality but I'm remaking a lot of the assets and (hopefully) finishing the game.
Iffy quality my ass, dude. If you showed that off to a retro gaming community, they'd lose their shit and demand you finish it.
That's straight up Earthbound quality right there. Seriously. That's wonderful to behold.
A lot of this stuff still needs a lot of polish, but I haven't been able to put more than a handful of hours into this little distraction project because my brain is retarded and decides that sleep is something that I need to do once every day or so.
Added a very simple secret room system. It's a bit of a pain to set up properly in the map editor, but it's pretty slick... In my opinion anyway.
Also spent quite a little bit of time fleshing out how the backend handles melee weapons. I still need a bit more work on knockback that I've been putting off. Iframes are a thing I'll need to sort out.
Chests can now give rewards, the first of which is an upgrade to the broken sword you start with.
Phylacteries (save points) have been added, though some work actually needs to be done to make certain things able to be reset, and I also need to add some kind of player flag system for chests and areas to allow saving and loading to actually work properly.
I added slimes today, which have a fairly complex AI. They are downright lethal in the water, and they are real bastards in a group.
Speaking of water, There are consequences for hanging out in the water too long now. A breath meter has been added to the UI, and when that depletes, you start to drown.
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