In response to Magicsofa
No, I started off wanting to use text mode, but I quickly discovered Byond had some limitations with that.

So I started off working on it using a 8x8 Roguelike tileset I found online and it eventually evolved in to the 12x12 tiles you see there currently.

Some of the tiles have their colors changed or their positions slightly shifted when the world boots up to try and make it look more appealing (in my opinion) and a lot of the extra stuff like flowers and bushes are also generated the same when based on specific tiles, like flowers will never generate on dirt.
I did something similar with 8x8 icons a looooong time ago for the exact same reason. People from back then might remember me always coming up with these really cool text-mode games because I absolutely suck at doing any meaningful kind of art, but I kept running into places where icons and their associated features (like pixel offsets, we didn't have much more than that for manipulation that wasn't icon math) were a lot better.

So that's the route I went. I can't wait to see how your project progresses because it's the kind of game style that hits me right in the "wannaplays".
In response to HartWing
HartWing wrote:
No, I started off wanting to use text mode, but I quickly discovered Byond had some limitations with that.

Yeah, understandable. I now realize that the slanted edges of the roofs should have given it away :)


Dismemberment is a thing i'm proud of with this project so far. It's a spiritual successor to Feed, but it is not Feed. I have a friend who's doing artwork for the project, but atm i'm using old feed assets as placeholders.

Anyhow, weapons and projectiles are loosely functional. Much less convoluted than my previous jabs at weapon/projectile setups. Everything is running at a smooth 60fps and I'm trying to take this project slowly. I rushed the framework for previous projects and it always came back to haunt me. Don't wanna do that again. Either way, i'm satisfied with how things are progressing and it's proving to be a fun project!


Lose your arms? Darn, looks like you ain't shootin' nothing.
I'm still alive and still working on Dark Star btw.

https://streamable.com/gus4gf
In response to Bravo1
Bravo1 wrote:
I'm still alive and still working on Dark Star btw.

https://streamable.com/gus4gf

Now that's fucking terrifying.
In response to Kozuma3
Kozuma3 wrote:
Bravo1 wrote:
I'm still alive and still working on Dark Star btw.

https://streamable.com/gus4gf

Now that's fucking terrifying.

^ Looks fantastic!
In response to Crazah
Crazah wrote:
https://puu.sh/G0pj2/e4cc7ba2a3.webm

The overlay work is really cool.

Remaking PWO RP, an old RP game from 2010ish!

I am posting some daily devlogs on our discord:
https://discord.gg/MGhhsfx

And just created a twitter:
https://twitter.com/rp_poke


In response to Kozuma3
That's some nice pixel art there.
In response to Lummox JR
Lummox JR wrote:
That's some nice pixel art there.

It's a really nice set. I believe that's MalibuDarby's work:

https://malibudarby.itch.io/
In response to Ter13
Ah, thanks for the link. Would love to see some dungeon crawl stuff like that. I'll have to crawl around itch.io sometime to look around.
It's very beautiful, happen to catch it on sale so woo.

Moar autotile progress, ripping them manual sucks butt.

Mapeditor: https://i.imgur.com/aEB5UFz.png
Runtime: https://i.imgur.com/xQabyHL.png
That ain't workin
That's the way you do it
Tiles for nothing,
they connect for free
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