Finally got all the artwork done for melee and I'm finally about to begin my long journey into the pits of hell trying to get hand to hand and weapon fighting perfect hahaha


Added a pretty simple targetting system that'll help players with their melee fighting, it won't really support any magic based skills as a lot of them will be large enough to aim properly with them and I want some level of skill in the actual fighting to be a thing, the guard is pretty bog standard at the minute but backdash is now a thing making for easy escapes when you're in a bit of a jam haha should make combat somewhat entertaining
In response to Flick
Flick wrote:
Made some with a reduced tile size so the grid doesn't show. Screws up the tile placement a bit, but it still looks pretty good.
Click to enlarge
Added a few things in. Basic forests and some smaller towns within regions.

I'm gushing at the way this is generated.
Created this while offline a few weeks ago.
Added equipment and inventory slots, changed the blue bar above health to yellow to represent stamina once added.

Made a pretty island with 2 small houses :3

Finally started adding in some of the low level mobs (still in progress ofc)

I like this one. Starting to look like an interesting place to wander around.
Click to enlarge
It would be cool if you generated political information/faction control so that the maps looked lived in :o
That info is there, it just isnt displayed by default.
A slight tinge/biome for each political zone would be really neat

It would be very easy to do with a color matrix
In response to Flick
Flick wrote:
That info is there, it just isnt displayed by default.

BYOND Civilization :D
Weather, just for the hell of it.

Closeup with rain and shadows.
Night time pls, that looks beautiful
Sure, why not. :)

Thanks Kaiochao...
new HUD design:
So I've spent a good long while designing the interior to the house players will begin their adventures along with the NPCs that "find" you:


After about 4 days of help from numerous people in the BYOND discord I managed to finally make NPCs a lot more managable, a lot of the coding was a mess for dialog and it was very un-thought out I basically completely scrapped what was there before, now I can add lists upon lists of dialog that the system will run through automatically without me actually having to do anything other than write out what they say, also made it so you can skip what they say rather than having to wait/be interrupted by it doing it automatically.


Also just thought I'd show off a bit of my rough combat, it still needs some refining but I think everythings starting to come along quite nicely :p

some card pixel art i made today that i am pretty proud of
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