Bumblemore wrote:
I train my "mentalism" skill by picking up a book.
I draw a pentagram with blood, I can write a command in the middle to do magic.
I hide in my storage unit with salt at the door to stop ghosts from entering.
I cut off a man's arm, he flees.


Download: http://s000.tinyupload.com/ index.php?file_id=01921176998250595652

Magic commands : tear soul, unbind corpse, bind corpse, wake soul
(will add more obviously)

The rest you should be able to figure out by yourself, I don't like babysitting ;)
In response to Bumblemore
what the actual fuck lol

Can we uh... talk about something here?
In response to MisterGoober
Another Update.

Most Updated / Newest


Nice. I want to play Kozuma.

Skill tree mockup is done. It's fully functional for the most part. You can freely turn on/off nodes if you have points remaining. Once you assign the nodes they can't be undone unless you obtain some kind of respec points down the line. That's not implemented just yet.

I plan for the system to be similar to that of Path of Exile, where traveling to specific portions of the tree defines the kind of gameplay experience you'll have, and how successful your build will be, with larger game-changing nodes which will make gameplay more interesting and hopefully boost replay-ability.

I have to work out the UI a bit more but it's a good start.

Also, new job is... interesting, but it does take up a lot of my time so the updates may slow down. That being said, I plan to work on the game at least three days a week so while progress may slow, I'll hopefully have more consistent updates to show here.

Slowly getting the art together for this game, Its a long few years of document coming together. Just trying to give it as much polish as possible.
@crazah: Still love that map overlay interface. Look forward to seeing more.

@Arcane Addict: Really great seeing more space based games on BYOND. Do you have any game play vids or anything?

@Bravo1: So cool to see you progressing all this time. Tree looking good. Bet that is a fun break from your normal development.

@Koz: Your rate of progress on that project is amazing. Puts me to shame really. Can't wait to see more.

@PopLava: Currently no gameplay, we've only managed to get the character creation screen done so far. I'm still waiting on art to be made.

To be clear it isn't 'really' a space game, It is an Anime game i am trying to incorporate a "D&D" feel to. Too many games that came from Finale that all look the same for example & get too focused on "Training".

I want to make something with a lot more polish & is vastly different under the hood.

Shields! They will be an active defense type system similar to how shielding works in Super Smash brothers, as you hold it active it gets slowly weaker, it takes the damage for you when hit. Breaking it won't stun you like it does in Smash, but it will be disabled for an extended period if it expires due to damage.

You can't shoot while using them, and normally you can't move while they're active either, except to change directions.

Shields can be used in zero G and you can technically move with them active during that time.


Thanks! It's definitely a different thing to tackle but I'm glad with the results so far. I'm actually super busy figuring out how to make the mod systems work. There's going to be a lot going on.

I've already planned out some keystones surrounding shields, like one that lets you move slowly while blocking at the cost of shield strength, and another that allows you to defend others with it at the cost of reducing their damage.

I planned out a bunch of stuff which should keep me busy for a bit. I only have a couple of hours a day to work on things but I'm doing what I can to progress things.
In response to PopLava
PopLava wrote:
Your rate of progress on that project is amazing. Puts me to shame really. Can't wait to see more.

Thank you :) more to come!

You can check out more about the updates here!
https://discord.gg/Y3fM7kF or here https://discord.gg/Y3fM7kF or maybe here https://discord.gg/Y3fM7kF

Or you can read it here

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