In response to PopLava
PopLava wrote:
Bravo1 wrote:

why? This is so nuts compared to everything you've done in the past...

like your going on an abstraction craze....

In response to PopLava
PopLava wrote:

like your going on an abstraction craze....


How so? Everything seen there is placeholder.

I don't want to reveal a whole lot about what I'm working on besides it being a Sidescroller that's themed around cards.


Cloud Magic wrote:
So you level up every time a bug walks by you? interesting.

mob/bugs
proc/PassBy(_player)
_player:bugs_seen++
_player:_levelUp()
mob/player
proc/_levelUp()
if(bugs_seen > last_bugs_seen) //wait what...
_level++ //MAGIC!! o.o
bugs_seen = last_bugs_seen
var/_level=1,bugs_seen=0,last_bugs_seen=0


Opens a whole new realm to AFK training XD
In response to Ssj4justdale
Ssj4justdale wrote:
> mob/bugs
> proc/PassBy(_player)
> _player:bugs_seen++
> _player:_levelUp()
> mob/player
> proc/_levelUp()
> if(bugs_seen > last_bugs_seen) //wait what...
> _level++ //MAGIC!! o.o
> bugs_seen = last_bugs_seen
> var/_level=1,bugs_seen=0,last_bugs_seen=0
>


it hurts, somebody kill it.
In response to Ssj4justdale
What the fuck.
Took a little bit longer than I'd hoped but...



Edit: Just wanted to say thank you to everyone that has participated in alpha testing so far. There's been a larger turnout than I expected for not having advertised outside of the community whatsoever thus far. You guys da real MVPs. :)




More placeholder art.
What, like this?

You're talking about just a regular backwards dash, then, yes. Both are available.
Whats top 1?
No love for mity #9 >:) ??
In response to Ghost of ET
Ghost of ET wrote:
No love for mity #9 >:) ??

no that game is trash

EtG++



gifs captured at 10 fps, in-game runs at 40fps.
In response to Kumorii
The game seems very compact and difficult to understand what is going on. (Based on the gifs)
In response to YURIRAMOS
My computer is a toaster so i can only capture gifs around this size without severely impacting performance of my whole PC. The actual FOV is ~3x larger and you can fullscreen to increase the FOV. (^8

You can download the local standalone from feed's latest devlog on it's forum if you'd like to try it for yourself! (:

Also, this thread will help explain Feed to the uninitiated. (;
ALPHA v0.1.1 of the game Bloody Survival.

Features:

- Zombie-killing
- Male and Female character
- One weapon
- Rounds
- Multiplayer

Gameplay of the game:
(Gif is at 10 fps and game is code at 25 fps)



To keep up with the upcoming features and patch notes please make sure to visit our website: http://bloodysurvival.weebly.com/

And to fan our hub :P : http://www.byond.com/games/Louis53/BloodySurvival

If you have any comments,critics,ideas or anything feel free to tell me I'd love to know what you think or this early version of the game!



Can't wait until I can move away from placeholder art, but I'm having a lot of fun with it anyway. If only I wasn't such a crap artist @_@


I'm not sure 16-way autojoining is sufficient. It all looks a little blocky. That said, I should be looking at mechanics, not playing around trying to make it pretty... but it's so hard to resist making your testbed a little easier on the eyes :P
In response to Ease
Ease wrote:

I'm not sure 16-way autojoining is sufficient. It all looks a little blocky. That said, I should be looking at mechanics, not playing around trying to make it pretty... but it's so hard to resist making your testbed a little easier on the eyes :P

I think you can blend those edges a good deal more with 16 states.

Looks okay as it is, but perhaps lowering the color contrast would make it stand out less.
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