Hazordhu is back in action:

http://www.byond.com/games/F0lak/Hazordhu



Quick update for Hazordhu is up here on my Patreon. Give it a read, leave a comment, and support the game: https://www.patreon.com/posts/much-needed-35613544
In response to Kozuma3
Looking amazing, keep it up !!

@F0lak

For some reason i can't see the video on the page.

I also have updates =D:
- Ball conduction is more polished than before:
https://streamable.com/umebww

- Reworked ball physics:
https://streamable.com/b80gx7
Some screenshots of a new arena:





http://www.filedropper.com/dr07
This is what Ive made so far. At the moment the mechanics are there but there hasnt been a lot done with it story wise. Hoping this will change soon. I cant host because I barely ever have internet but Id love some feedback. And if you want to contribute by sending me something to add to it, then you can.
In response to Kozuma3
Looks fun. Job selection reminds me of Cow RP
Just wanted to say you guys are doing amazing! I'm so happy to see people still developing games here :D
In response to Yut Put
Yut Put wrote:

The big guy smashing all that stuff was pretty freakin cool.
I like the way you wiggle your butt to open the door
http://www.byond.com/games/YutPut/Foreword


releasing this game for free. BYOND didn't let me upload it to my member site even though I had more than four times the required space, so you have to download it through the .zip link on the hub
Farming has been implimented allowing you to farm dirt and plant seeds to grow crops, 10 crops are available currently and they require water to grow. Containers have also been added such as bags to carry additional items.



Discord link for those interested! https://discord.gg/XteRuy
Game Hub! http://www.byond.com/games/Kozuma3/Elora
http://www.byond.com/games/Magicbeast20/AGameWithNoName

A little something I'm working on. Feedback would be great!
In response to Magicbeast20
Magicbeast20 wrote:
A little something I'm working on. Feedback would be great!

Looks decent, wasn't sure how to attack though. Is it F? Also, the menu items are really hard to click on. There's a mouse_opacity value that will make it so even the transparent part of an icon is clickable (I think it's 2?) You should either set that or fill in the menu buttons so that you don't have to click directly on the letters.

The walking speed is ridiculously fast. I know lots of games in this style have fast walking speed, but just remember that the faster your player can move, the smaller your map feels. Also, combat can be more difficult if you have to click on things while the map is flying by your face.

Also on the controls topic, I find it a bit annoying to have to move around with the keyboard, but navigate the menu with the mouse. Intuitively it feels natural that if I can click on the menu, I should also be able to click on the map to walk around. Or, if I'm using keyboard to move around, I want to be able to navigate the menu using keyboard as well.
In response to Magicsofa
Magicsofa wrote:
Magicbeast20 wrote:
A little something I'm working on. Feedback would be great!

Looks decent, wasn't sure how to attack though. Is it F? Also, the menu items are really hard to click on. There's a mouse_opacity value that will make it so even the transparent part of an icon is clickable (I think it's 2?) You should either set that or fill in the menu buttons so that you don't have to click directly on the letters.

The walking speed is ridiculously fast. I know lots of games in this style have fast walking speed, but just remember that the faster your player can move, the smaller your map feels. Also, combat can be more difficult if you have to click on things while the map is flying by your face.

Also on the controls topic, I find it a bit annoying to have to move around with the keyboard, but navigate the menu with the mouse. Intuitively it feels natural that if I can click on the menu, I should also be able to click on the map to walk around. Or, if I'm using keyboard to move around, I want to be able to navigate the menu using keyboard as well.

Iím currently working on porting the pause system from interfaces over to HUD objs. So itís still kind of a work in progress, but I like the idea of scrolling through the HUD with the arrow keys!

I should probably add a way to view the controls help menu lol.

Thanks for playing!

Realms, formerly known as Adventuer Quest, a "lo-fi" ORPG I've been working on the last couple of months for BYOND.

https://imgur.com/a/ujEfsMx
looks adorable

Are you using the actual text map display?
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