I am looking into remaking this game after I finish my current project.
First, I'd like to know the reason as to why many may not play the game or quit after a few minutes. I've received one response in regards to this: the game has too much loot and is repetitive. I also think that there is no incentive in playing. You kill zombies and that's it.
I am looking into creating a persistent world where players can craft items, build houses and/or stores, and have attributes/skills that can be improved on. Wilderness survival would be another key. I'd like to see less zombies and more survival and player interaction.
I'd probably create many 100x100 maps that can be loaded and unloaded when needed. Which brought the idea of making a multiplayer roguelike version of Polis.
Either way, I'd like to hear your feedback.
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