Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1939039
 
1.37
New 10* Equipment - Added 5 new 10* rarity equipment items that drop from level 61 and higher Goblin Tunnels dungeon enemies, as well as the boss of the Desert dungeon, Gigas Rex.
New Static Dungeon - Added 2 new static random dungeons to the western parts of Sigrogana; the Dragonic Graveyard desert, and the Ancient Village goblin tunnels.
Player Debug - Added two commands that can be used for players to assist in debugging.
  • player-debug; Toggled on and off. While on, players will see certain debug messages in the chat box that may be helpful for bug busting.
  • debug-yenten-check; When used, will generate debug information from yenten tables. Screenshots of this information will be helpful in fixing the disappearing cards bug.

Inventory Improvements - Various aesthetic/readability improvements for inventories have been added.
  • Quantity, Worth, and Power all vertically align properly with the item name.
  • Added an icon behind the Power/Defense display for equipment that indicates whether or not you can equip that item.
  • Added a murai icon behind the Worth value for items (mainly aesthetic).
  • Added a light-blue menu icon behind the Quantity value of usable items, to indicate these items can be right-clicked and used.
  • Added an orange star icon behind the Quantity value of quest items.
  • Added a red sword icon behind the Quantity value of battle items, indicating that they must be put into the Item Belt to be used.

Adjusted - Evasion's damage reduction reduced to 6% per rank (30% at max rank, down from 50%).
Adjusted - Sweet-Swelling enchantment's effect activation rate increased to 30% (from 10%).
Adjusted - Needle now costs 4M (from 3M).
Adjusted - Heavy Tackle has received the following adjustments;
  • Damage now applied before knockdown effect.
  • Damage from BW now capped at Rank*24 (120 damage at Rank 5; note that the bonus damage is added after the cap is applied).
  • Tile knockback is now 1 per 15 BW (from 10).

Adjusted - Battle Weight now reduces your Movement by 1 for every 5 over the maximum you are. (If you are over the limit but below 5 over, you still lose 1 Movement.)
Adjusted - The maximum total Movement you can achieve is now restricted based on your armor type. Heavy Armor = 9 Move. Light Armor =12 Move. Unarmored = 15 Move.
Adjusted - Shop stalls in Cellsvich near the Asago building are now closer to the pathway, improving their visibility.
* Bug Fixes
- Manic Slasher is now properly the Whip weapon sub-type.
- Anchor Edge now has its proper item description.
- Forced Move no longer ignores repeat action penalties.
- Rare instances where you would trigger the 'step on' effect of a tile in your current location when you start a movement command should no longer happen.
- Fortune Feather no longer acts weird when it grants its damage resistance.
- Miniboss enemies with larger-than-normal sizes now have the glow cover the entirety of their body instead of just a small corner.
- Reactive Armor will no longer trigger another person's Reactive Armor.
- Ambidexterity no longer weirdly breaks Ether weapons' self-repairing function.
- Weapons mutated into axes can now benefit from Dark Imbue.
- Camps should no longer have odd edges that can't be exited from.
- Anchor Edge now works with the Gigantic enchantment.
- Bandit dungeon prison cells should no longer spawn in rooms too small to hold them.
- Winged Serpent now has its proper target line length (2-X).
- Dark Calling, Turnover, and Cobra Dancer all update the location of the battle ring now.
- Battle rings now point in the proper direction again.
- Wild Ride should no longer ride you out of the battlefield in the arena.
- Tacticial associate deaths now properly remove the battle ring.
- Mercenaries should now begin the battle with a battle ring.
- You can no longer target yourself or anyone with HP higher than 0 with Sal Volatile.
- A small delay between changing box dialogue pages should prevent some unwanted issues from spam clicking.
- Drop in battles after you change class setups should no longer give you skills from classes you no longer have.
When's it coming back up?