As much as I disapprove of DBZ games in general, I realize that the DBZ game coders face a unique set of difficulties that give them a lot more problems than the average coder. Chief among them is finding a way to make their game unique enough to stand out in the crowd, while remaining true and faithful to the ideal of taking everything cool from everyone else's game. So, in order to help alleviate this, here's a couple of general suggestions. Implementing one or two of them just might give your DBZ game an edge over the competition!
10. Re-write "say" code to randomly remove, replace, switch, or garble every third word. Insist that all verbal communication is being "translated from Japanese."
9. Take a page from the book of Scooby-Doo and liven up your game with an endless parade of guest stars. Gohan meets the Addams Family. Gohan meets the Harlem Globetrotters. Gohan meets Don Knotts.
8. Replace the Fusion Dance with the Safety Dance... because your friends don't dance, and if they don't dance, they're no friends of mine.
7. Give races easier to pronounce names. For instance, instead of Saiyan and Namek, call them Vulcans and Klingons.
6. Hey, the name of the game is Dragon Ball Z. Let's see some f***ing dragons!
5. You know how everyone has punching bags in their games that you use to train? Replace these with big slabs of beef, like in Rocky. At least then you'd be copying something different.
4. Have one race/class with the ability to duplicate the calls of common North American songbirds.
3. Two words: Lesbian assassins.
2. Make all your icons be nothing but black space. Loudly and publically accuse all other game designers of stealing your icons.
...and the number one way to make your DBZ game distinct:
1. Make a different game to begin with.
Aug 18 2001, 6:19 pm