client
New()
..()
send_resources()
proc
send_resources()
for(var/F in flist("BrowserResources/"))
F = file("BrowserResources/[F]")
src << browse_rsc(F, "[F]")
Simply place all your dependency files (pictures, music, etc.) in a new "BrowserResources" folder in your project directory.
This technique may not be suitable for distributed games as you will have to include the package of raw image files in the distribution. I made this for games that have a central server hosted by a trusted party.
~Polatrite~