While working on my project, I noticed how active the game play was becoming as far as mobility is concerned. Then, I took a look at how my ability casting works. Anything with a charge time currently prevents any and all movement, which means the player can't interact (defend/avoid) any projectiles that may come their way. Along with that, for moving, they're penalized by canceling the ability.
This means that while someone is casting (and therefore defenseless), someone else can use move displacement to force cancel the ability.
What are your thoughts on the topic?
Sep 30 2015, 1:00 pm
Poll: Should casting prevent movement entirely?
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