I am using a 47-state autojoin for my project. I've got Click Behavior in the map editor set to "Insert" instead of "Replace".
I'm wondering if there is a way to have the map editor ALWAYS insert turfs, even when the turf is fully opaque.
For example, here is how I lay my turfs in the map editor:
Here is how they wind up joined after starting the game:
In the second image you can see that my cursor is near a map "error". This is where the turf is ONLY a dirt image, without the grass underlay. This is because the default icon for dirt is fully opaque and covers the grass fully.
Is there any way to get around this limitation and be able to place dirt in this scenario without holding the CTRL key?
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