Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1988026
 
1.43
New Archer Skills - The Archer base class has received 8 new skills, including 2 main class only skills.
Archer Skill Adjustments
  • Starbow
    • Updated to the new Power formula.
    • New animation effect.

  • Snake Shot
    • FP cost reduced.
    • Bonus damage scales higher.
    • Poison LV scales higher.
    • New sound effect and animation.

  • Aerial Razor
    • Updated to the new Power formula.
    • Now scales with 100% STR.
    • Bonus damage scales higher.
    • Defense reduction scales higher.
    • New animation and sound effect.

  • Pulling Shot
    • FP cost reduced.
    • Bonus damage scales higher.
    • Range increased to 6.
    • New animation and sound effect.

  • Longdraw
    • FP scales less.
    • Momentum cost reduced at higher ranks.
    • Range buff increased to 4.
    • Now also affects all Archer Offensive skills, excluding Aerial Razor.

  • Warning Shot
    • Range is now equal to your weapon's attack range.

  • Nest
    • Defense bonus increased.
    • Now includes a priority reduction versus monsters while inside the Nest. (Previously did nothing, despite the description.)
    • Now reduces the FP cost of all Archer skills by 25% while inside the Nest.
    • New animation when placed.

  • Fortune Wind
    • New status and secondary activation animation.


Adjusted - Changed the default arrow icon for bow attacks.
Adjusted - Dagger Dance no longer reduces the durability of the other weapon during the secondary attack.
Adjusted - Dagger Dance now only applies within melee range, and the description has been updated to include its incompatibility with mutated guns.
Adjusted - Charm's 'throw yourself in the way' effect will no longer trigger when the causer takes status damage.
Adjusted - Knockdown's penalty to Evade has been lowered to 37/25/12%, based on armor type.
Adjusted - Snake Dancer will no longer trigger if you are Knocked Down or Blinded.
Adjusted - Thick Vines now cause movement impairment similar to ice sheets (except they don't break when stepped on).
* Bug Fixes
- Mortissimo and Corvis Cannon's bonus damage are not unresistable, as stated in the description.
- Gust traps now deal damage before knocking enemies away.
- Weapons mutated into axes should now properly benefit from Berserker Shell.
- Dagger Dance's damage reduction percentage was off by 5% at all ranks.
- Charm will no longer cause you to throw yourself in the way of damage for anyone but the causer.
- Dark Invasion should no longer break if you have Ambidexterity enabled.
- Iahsus will no longer refuse to be orange during Motivated moods on the laplaceNET menu screen.