ID:2012295
 
Resolved
animate() could sometimes cause a crash on the client when the first animation had time=0. Additionally, it did not behave correctly in these cases where loop was set.
BYOND Version:509
Operating System:N/A
Web Browser:N/A
Applies to:Dream Daemon & Dream Seeker
Status: Resolved (509.1319)

This issue has been resolved.
(Posted by Lummox JR on behalf of Lige.)

Descriptive Problem Summary:

Animating an /image with time=0 in the first stage of animation causes a crash on the client.

Code Snippet (if applicable) to Reproduce Problem:
var/image/I = new
animate(I, transform = null, time = 0)
animate(transform = matrix()*2, time = 5)
Found, and will be fixed in the next release.
Lummox JR resolved issue with message:
animate() could sometimes cause a crash on the client when the first animation had time=0. Additionally, it did not behave correctly in these cases where loop was set.