I've tried disabling the plane setting on the atoms + turfs, but this just keeps the lighting plane not showing up.
Also for whatever reason, when the lighting plane isn't showing up, ANY image with blend_add that ISN'T in it's plane also won't show up.
var
const
ATOM_PLANE = 20
SHADOW_PLANE = 15
LIGHT_PLANE = 90
TURF_PLANE = 1
BUMP_MAP_PLANE = 91
obj
plane
screen_loc = "1,1"
appearance_flags = PLANE_MASTER
mouse_opacity = 0
light
appearance_flags = PLANE_MASTER | NO_CLIENT_COLOR// + RESET_COLOR
plane = LIGHT_PLANE
blend_mode = BLEND_ADD
shadow
appearance_flags = PLANE_MASTER | NO_CLIENT_COLOR
plane = SHADOW_PLANE
alpha = 100
blend_mode = BLEND_MULTIPLY
bump_map
appearance_flags = PLANE_MASTER | NO_CLIENT_COLOR// + RESET_COLOR
plane = BUMP_MAP_PLANE
blend_mode = BLEND_ADD
turf
plane = TURF_PLANE
atom
movable
plane = ATOM_PLANE
image
light
plane = LIGHT_PLANE
shadow
plane = SHADOW_PLANE
bump_map
plane = BUMP_MAP_PLANE
client
var
obj
plane
light/light_plane = new()
shadow/shadow_plane = new()
bump_map/bump_map_plane = new()
New()
..()
screen += light_plane
screen += shadow_plane
screen += bump_map_plane