ID:2053953
 
Resolved
Turfs that were technically "in bounds" for map chunking purposes were considered out-of-bounds in some cases, because they counted pixel_x/y offsets twice. This caused slowdowns in some rare situations.
BYOND Version:510.1331
Operating System:N/A
Web Browser:N/A
Applies to:Dream Daemon
Status: Resolved (510.1332)

This issue has been resolved.
(Posted by Lummox JR on behalf of Ishuri.)

Descriptive Problem Summary:

Oversizing all turfs causes big slowdowns in the game.

Code Snippet (if applicable) to Reproduce Problem:
turf
icon = '96x96.dmi'
pixel_x = -32
pixel_y = -32
Lummox JR resolved issue with message:
Turfs that were technically "in bounds" for map chunking purposes were considered out-of-bounds in some cases, because they counted pixel_x/y offsets twice. This caused slowdowns in some rare situations.