By 'special dense objects' I mean ones, through the powers of Cross, you can enter from a certain direction but not another.
The issue we're having is walk_to is treating such objects as un pathable and tries to go around them despite the opposite being true, hacky measure was to set such 'special objects' as not dense but this presents its own issues that will surely manifest in the future. Outside of doing pathing manually is there something that can be done to get walk_to working better?
Also as usual i'm sure i've explained this in a horrible way so if you need clarification just say so
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