Descriptive Problem Summary: Frame rate/performance seems to drop when multiple objects with maptext and overlays/underlays are present in view. This is only tested in Dream Seeker.
Numbered Steps to Reproduce Problem:
1. Launch the test project.
2. Execute the test verb.
3. Walk around as the test verb runs.
4. Observe the game's frame rate/performance.
To see the difference in frame rate/performance, comment out the section of problem code and follow the reproduction steps again. The frame rate/performance drop is not nearly as bad, if present at all.
Code Snippet (if applicable) to Reproduce Problem: Test Project
Expected Results: I expected the game to run at maximum performance and not for a few objects with maptext + overlays/underlays to slow down the client.
Actual Results: A few objects with maptext + overlays/underlays within view slow down the client until they are disposed of. The client's performance returns to normal shortly after.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes; successfully reproduced in a test project.
In other user accounts? N/A
On other computers? N/A
When does the problem NOT occur? When the problem section of code (pointed out in the test project) is commented out.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
The problem did not occur in 510.1323. The problem started in 510.1325.
Jun 5 2016, 12:58 pm (Edited on Jun 5 2016, 1:36 pm)