- I've noticed a problem but now sure if its just me but I took notice just recently that areas out of bounds of the game and blank /turf locations just turn up as white areas when using the blend functions to do lighting when you turn up the alpha on the darkness plain.
http://files.byondhome.com/DarkerEmerald/Problem.jpg
Expected Results:
- Out of bound areas and blank turfs(/turf) should not show up in white and should be black at all times.
Actual Results:
- White areas show up when you turn up the alpha on the darkness plain.
Does the problem occur:
Every time? Or how often?
- Yes
In other games?
- Not sure
In other user accounts?
- Yes
On other computers?
- Not sure
image
master_plane
plane = 0
blend_mode = BLEND_MULTIPLY
appearance_flags = PLANE_MASTER | NO_CLIENT_COLOR
color = list(null,null,null,"#0000","#000f")
mouse_opacity = 0
darkness
plane = -1
blend_mode = BLEND_ADD
mouse_opacity = 0
icon = 'darkness.dmi'
New()
..()
var/matrix/m = matrix()
m.Scale(world.view*2.2)
transform = m
obj
light
plane = -1
blend_mode = BLEND_ADD
icon = 'light.dmi'
icon_state = "circle"
mouse_opacity = 0