Yeah, basically, I had Reverse Trap set, then, when my opponent began his draw phase and drew his card, I activated it, and it didn't go to his Standby Phase and he lost the duel via no time. Basically locked him out of doing anything. Before that, I kill his face down Man-Eater bug with a monster (Man-Eater Bug worked)
Also, is there any way to improve the lag/delay? The game seems jittery.
ID:2114899
Jul 12 2016, 3:46 am
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Resolved
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This has been fixed as of version 0.2a. If it occurs again please let me know.
Hopefully the jitter / lag has also been fixed. I am using a different host machine this time. Thanks - Nailez |
Tested out the bug with Reverse Trap and it's STILL happening. Same thing, I activated it on the opponent's DRaw Phase and they can't continue the phase to Standby
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I summoned Summon Skull by using Change of Heart on one of my opponent's face-down monsters.
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Did you have the auto cancel response turned on or did you press esc to cancel the response or did you press the cancel button?
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So, I just tested Reverse Trap again, and it works fine now. The only different was when I activated it the first time and the happen (both duels) was when the time was at 60s for each player. I changed the time to 180s, and it went off fine. I also, before the activation and the effects already wore off, activated Reinforcements to my monster, if that helps.
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Okay thank you. I will have a look into this and see why it's happening at 60s
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The jitter / lag / delay is from the host machine / my internet. I have a pretty bad connection and my host machine is terrible. I will work on that when I can and keep everyone updated.
Thanks
- Nailez